Well, I will use my new rating system, which I will discuss in a later post for this.
Keeping it simple:
As someone who likes this sort of thing. I give it a 9/10, if you are into this sort of thing. watch it.
Being objective and "for the masses". I give it a 7/10 (some people will love it, others... meh).
There, go buy it, watch it, and comment after.
Tuesday, January 5, 2010
Friday, January 1, 2010
Review: Console, Halo 3
As a PC gamer, I find it hard to enjoy console games as much as I enjoy PC games. especially when they have problems as big as halo 3 did. I saw a glimpse of someone going off at halo 3 because it was "unrealistic". The whole reason we play games is for their unrealistic nature, if you wanted realism, go join the army. I guess I should get the cons out of the way first:
The first thing that struck me was the tiny Field Of View (FOV), console only gamers might not know what that is, but it is basically how many degrees your character in game can see from left to right. In most PC games, the FOV is 90 degrees, resulting in a comfortable viewing angle without looking like a fish eye. In 'Halo 3', the FOV is something like 60 degrees or something, it made everything feel zoomed in. More than likely, this was due to my 4:3 CRT (Fat) TV. If not, I guess it was to save on hardware resources (higher FOV places a strain on the hardware), even though the game could handle extremely long view distances.
Probably the next bad thing was the shoddy level design. I would often find myself wondering around in circles in an empty room waiting for the navigation marker to kick in (it took about 2 minutes... to help players who can't figure out where to go). This just shows lazy map making by the developers. Other times, if there is some sort of scene going on to do with a crashing drop ship or attacking enemy, I would be looking in completely the wrong direction.
For some more positive notions. Gun play worked well enough, enemy and ally AI was good enough to make it look like they were aware of what was going on in the current situation. The story of 'Halo', was probably the main thing holding the game together.
I didn't get a chance to play multi player online as I don't believe in paying for something that is inferior to what I can get for free on the PC platform.
I give 'Halo 3', a score of 6/10 due to it's story. If the story of the halo universe had been crap, it would have got a 5/10.
The first thing that struck me was the tiny Field Of View (FOV), console only gamers might not know what that is, but it is basically how many degrees your character in game can see from left to right. In most PC games, the FOV is 90 degrees, resulting in a comfortable viewing angle without looking like a fish eye. In 'Halo 3', the FOV is something like 60 degrees or something, it made everything feel zoomed in. More than likely, this was due to my 4:3 CRT (Fat) TV. If not, I guess it was to save on hardware resources (higher FOV places a strain on the hardware), even though the game could handle extremely long view distances.
Probably the next bad thing was the shoddy level design. I would often find myself wondering around in circles in an empty room waiting for the navigation marker to kick in (it took about 2 minutes... to help players who can't figure out where to go). This just shows lazy map making by the developers. Other times, if there is some sort of scene going on to do with a crashing drop ship or attacking enemy, I would be looking in completely the wrong direction.
For some more positive notions. Gun play worked well enough, enemy and ally AI was good enough to make it look like they were aware of what was going on in the current situation. The story of 'Halo', was probably the main thing holding the game together.
I didn't get a chance to play multi player online as I don't believe in paying for something that is inferior to what I can get for free on the PC platform.
I give 'Halo 3', a score of 6/10 due to it's story. If the story of the halo universe had been crap, it would have got a 5/10.
Nickname: Strange
Games on: PC
Fav Genre: FPS
Fav Theme: Sci fi/Horror
Game Pace: Linear
Play Style: Support
Genres that don't interest me: RTS, Racing, Train Sim
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